Mon Tue Wed Thu Fri Sat Sun
          18 19
20 21 22 23 24 25 26
27 28 29 30 31 1 2
3 4 5 6 7 8 9
10 11 12 13 14 15 16
 
Times are displayed as GMT.
Current date and time:
2024-04-19 06:09
 

Hall of Fame

  Russia 383.9 
  North Korea 257.8 
  Spain 203.4 
  Ukraine 174.1 
  South Korea 139.2 

  UC 392.6 
  RS 353.7 
  che 199.3 
  dt 144.9 
  dP 140.0 

  Zwitter 218.2 
  Incog 201.4 
  Chelsea 116.4 
  Mega-Adnan 109.6 
  Nonentity 106.8 
  Csongi 100.8 
  Xrayez 78.7 
  Asbest 77.6 
  Hurz 74.8 
  Triad 72.9 
 
 

Tower Race Tournament


16th August 2015, 07:00     #RopersHeaven
Hosted by: X-Force
Download WSC Scheme Info Get Maps Map Pack







Ammo:

Power:

Crates:

Delay:

• 1 worm per player
• Games are best of 1
• S2F - Start to Finish

/rs (racing stuff) feature is mandatory in order to avoid potential worm-body barricades (blocking the other player) in tight areas and for the sake of personal comfort.

-35 sec, and no banana, end of turntime truly means end of turn, take it into consideraiton.

-Highly recommended to use the Rubberworm feature /antisink command to avoid having to rematch on several maps. Without this command, if a player plops twice in a row (even after) rematch, he automatically loses the round but may still be elected as Lucky Loser. In case of a non-ploppy tower map.

-No teleporting back up to the position the player may have fallen from, so in hazardous maneuvre-areas, take more precaution.

When global timer passes 20 minutes (overall turntime roped), the round automatically ends. The player who got the farthest during this period, is rendered victorious (consider start-order as well of course). In case of a draw, rope, compete from the finish line/signature backwards on the map for a whole turn and that will settle the final score (the player furthest back). If it is not possible, check the last turn Remaining-turntime for both players measured in milliseconds in a replay by repeatedly pressing S.

In the unfortunate event of disconnection/network drop/accidental cable pull, no problem, resume from last position, and check replay for turntime-timer- so it ultimately adds up to around 20 minutes or less, subjective time necessary to complete the map.

Load maps exclusively from the provided map pack- mostly plain, standard, adrenaline-charged, trippy racing.

This tournament has been cancelled (Reason: Not enough players)
Home Page Tournaments Results Standings Statistics Downloads Register